Fascination Sobre Mudborne Game
It’s pelo coincidence that two of the frog’s traits map to the temperature + moisture of your cultivators…
If you’re brave enough to go foraging in real life, then you’ll know how picky mushrooms can be about their growing conditions, and you’ll find that to be more than true in Mudborne.
utilizando We want to try and do some good with our platform even if it's teeny tiny! As such we will be donating a chunk of all game profits to various charities.
Using the genetic keys of the new species you create you can unlock the paths between the waking and dreaming worlds, explore the land of those still hibernating, and embark on a journey to help restore the lost populations and find out what happened.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
With certain mushrooms rarer than others and somewhat difficult to come by because of this, you'll want to save your rarer mushrooms for when you really need them (or at least until you've stocked up on a wealth of them).
For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.
You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.
With two dozen unique mushrooms to discover around the various Atlas sections, you’ve got your cultivating work cut out for you!
Build and manage sprawling networks of machines + pipes to mass produce delicious meals that can satiate the endless hunger of the beasts that are invading your home. Order Up!
The game is still in development, with a release aimed for 2025. You can follow along with progress and devlogs in the Discord, be sure to give it a wishlist to be notified of release! You can play the demo below.
Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.
I introduce ancestry Mudborne Game towards the end of the spawning pools - I didn’t want to have things too complex just for the demo/tutorial region, but in the full game there’ll be a lot more advanced frogs requiring some clever magic mud across several generations to form.
Not only will they offer plenty of cute frog furniture to stash the frogs you create with all these mushrooms in a fashionable abode, but they've got plenty of gear like Hydrators, Dehydrators, and Heaters to allow you to control the climate of a small area using frogs with the correct stats.
In the demo there were only a few traits to play with - the full game introduces you to all 7, not just min/maxxing but also their special effects that those frogs can bring. You’ve seen a glimpse of this with the amplitude frogs and the pressure pads, but there’ll be ribbet powered croakwork, as well as climate modifying properties thanks to umbrage and saturation.